Between Scott Robertson and Bobby Chiu the difference is plain and simple. Robertson does more vehicular concept drawings while Chiu creates more creature/human concept drawings. Robertson's concept drawings are more futuristic and literal vehicles. Chiu's drawings are more of a fantasia scene, made of fictional characters. Chiu either takes creatures that already exist, like for instance the creatures in Alice and Wonderland, and styles them to his on writing style; or creates creatures of his own, like his drawing Sea Life.
Robertson creates, mainly cars and motorcycles, but also aircraft futuristic motor vehicles as seen below. He also creates fantasia models like Bobby Chiu, but Robertson's drawings look more realistic than Chiu's. His models of vehicles though, unlike Daniel Simon's, become real vehicles. The kind of car you'd think wasn't possible to create, his models were truly made. Daniel Simon created visuals like the motorcycles from Tron, as well as Daniel Simon. Robertson is a real concept artist vehicle designer while Daniel Simon is a simply a concept artist.
Having a clear understanding of design methods allow you to become a better artist. It gives you a broader set that allows you to create different varieties of art that you can, if you want to, combine into one large art project. If someone asks you to create a world where fiction and nonfiction live in together and you only know how to create perspective drawings, then you lose a potential opportunity to get your name out there. If you compare your work to other artists then your more likely to doubt your own work and make it similar to what the other artist has. The artist who's work you compared yours to may think your trying to copyright their work then file a lawsuit and everything will go down the drain in a split second.
When you continuously practice your art instead of working on it every so often, you tend to increase your skills. You may be an average artist like myself, and only draw what you can see. If you practice and focus on the small details that are within the drawing then it will become much easier for you to draw that same detail on another piece. As Bobby Chiu said in an interview, "Consistency and diligence is also extremely important. .... The best artists and character designers are forever tinkering and fidgeting with their work because they’re just never satisfied. Always expecting more of yourself is the best way to elevate your skills to the next level. " You never settle for what you already can do. If you want to get better, challenge yourself to go the distance. It took Bobby Chiu from the ripe age of 2 years old to the prime age of 17, when he first started working in major companies (Disney Warner Bros. and Star Wars toys), till this very day for him to be as great of an artist as he is today. It took Daniel Simon
from the age of 16, when he first decided to become a car designer until now to be the great artist he is today. It even took Scott Robertson himself who got his passion early on from his artistic father, a long time to reach the pique of greatness he has now.
You too can be just as great as these artists. It's just all up to you on whether your willing to put the time and effort into becoming the next great.
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http://industriamechanika.com/blog/wp-content/gallery/scott-robertson-samples/sr_spaceship_8.jpg |
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